Joe's art zone

Hello everyone.

I have been busy, haven’t been able to finish a lot of my personal work. Specifically the Mechanical Dragonfly.

I have been working with some studios as a Look Dev, MentalRay TD.

Now I am working on Phone Games, it has been a lot of fun!
When I get a chance I hope to upload some videos of my updates, but for now it will remain confidential.

Here is a video of the mechanical dragon fly moving.

rigged by Rafael Villar.

artoffullsail:

“Skeleton Key” was made by Veronica Wilson (Computer Animation, 2012 graduate). The scene modeler was Joseph Briggs.

Just an update of something back in the day.
I helped on the creation of this scene for Veronica.
Veronica did an extremely great job at Shading and Lighting the scene.

Mental RAY!!!

artoffullsail:

“Skeleton Key” was made by Veronica Wilson (Computer Animation, 2012 graduate). The scene modeler was Joseph Briggs.

Just an update of something back in the day.

I helped on the creation of this scene for Veronica.

Veronica did an extremely great job at Shading and Lighting the scene.

Mental RAY!!!

So I have been a bit busy learning and working on some new assets.
here is a still of a personal project i am working on.
Hope you like it.

So I have been a bit busy learning and working on some new assets.

here is a still of a personal project i am working on.

Hope you like it.

Misss_Fast_shader2 explained

Hello,

I have recently wrote a thread on the new SSS2 shader at the ARC forum, that comes with maya 2013 / MR 3.10

Hope it is informative… and it is a thread, so any questions or comments, feel free to post so that we may learn or help improve the workflow of this shader!

Here is the link: http://forum.mentalimages.com/showthread.php?10640-MR-SSS2_X-Enlightment&p=41766#post41766 

Hello,

I have just uploaded a new tut, on linear workflow, it goes through, explaining more or less what Linear workflow is and some steps to use in maya, and what comes out of maya into nuke.

hope you like it.

http://jbriggsr3.com

Hello,

This is a update on my Dragon Fly, finally I rendered it.

This is a mechanical dragon fly, rendered using MentalRay Unified raytracing, with Motion blur and brute force rendering, 8 to 10 mins a frame on a 4gb ram, 3,32 Ghz i7.

Not to shabby.


Hope you like it

Hi, this is my progress, first texture pass…

Hope you like it ^.^

Hi, this is my progress, first texture pass…

Hope you like it ^.^

Just a follow up of my recent project.

Just to show the camera shot, and how it will play out.

Now starting to move into individual detail.

Hi guys,

Here is the new project im working on.
Now that the blockout is nearly done, its time to move into detail.
This project will take long time, Zbrush; Mudbox; photoshop time ^.^
It will be around a 8 second shot, rotating to the right.

(soon there will be a linear workflow podcast)

(working hours: 9 [Blockout mesh and Lighting])

Hi guys,

Here is the new project im working on.

Now that the blockout is nearly done, its time to move into detail.

This project will take long time, Zbrush; Mudbox; photoshop time ^.^

It will be around a 8 second shot, rotating to the right.

(soon there will be a linear workflow podcast)

(working hours: 9 [Blockout mesh and Lighting])

Hi again,
Finally I am at the stage I wanted to be.
I am trying to improve my cg integration to live action!
still not comfortable, or happy with it. but its a start!

Rigged by: Rafael Villar , http://ravrigs.com

Hi again,

Finally I am at the stage I wanted to be.

I am trying to improve my cg integration to live action!

still not comfortable, or happy with it. but its a start!

Rigged by: Rafael Villar , http://ravrigs.com

Hi there,
Here is a update of my dragonfly, after many weeks of moving to LA and other issues, I finally started working on it again! :D
hope you like it :)

Rigged by: Rafael Villar , http://ravrigs.com

Hi there,

Here is a update of my dragonfly, after many weeks of moving to LA and other issues, I finally started working on it again! :D

hope you like it :)

Rigged by: Rafael Villar , http://ravrigs.com

UNIFIED SAMPLING DIAGNOSE CHECK

Hi guys,

Here are some tutorials / podcasts on Unified Sampling.

I hope it helps. 

If you have any information please contact me.

http://jbriggsr3.com

BRUTE FORCE UNIFIED SAMPLING

Hi guys,

Here are some tutorials / podcasts on Unified Sampling.

I hope it helps. 

If you have any information please contact me.

http://jbriggsr3.com

UNIFIED SAMPLING

Hi guys,

Here are some tutorials / podcasts on Unified Sampling.

I hope it helps. 

If you have any information please contact me.

http://jbriggsr3.com

Hello,
Here is a small update on my WIP dragon fly…
Still need to finish some minor modeling issues and a bit of texturing and shading qualities. But its geting there bit by bit.
I was ill past 2 weeks (still dont feel right…) I wished I was further away on this project. but thats life.
I hope you enjoy it!

Hello,

Here is a small update on my WIP dragon fly…

Still need to finish some minor modeling issues and a bit of texturing and shading qualities. But its geting there bit by bit.

I was ill past 2 weeks (still dont feel right…) I wished I was further away on this project. but thats life.

I hope you enjoy it!